System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
Blender Version
Broken: version: 2.81 (sub 4), branch: master, commit date: 2019-08-30 09:58, hash: rBf033fa0fbcfb
Short description of error
If blend file is saved with "Color" set to "Object", "Single" or "Random" in the viewport shading settings
and mesh has two different materials applied
after switching to "rendered" mode in Eevee, only one material is displayed.
Exact steps for others to reproduce the error
- Open file.
- Switch to rendered mode. Only one material is visible.
- Switch to edit mode and back. Now it's displayed properly.



