System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: Intel(R) HD Graphics 530 Intel 4.4.0 - Build 20.19.15.4285
Blender Version
Broken: version: 2.81 (sub 10), branch: master, commit date: 2019-09-10 22:12, hash: rB4ce3fbd52ae8
Short description of error
When creating an armature, the mesh that should be inside the bones is displayed in the opposite direction and always starting at the origin. When adding bones they continue the armature, but the mesh still starts at the origin.
That only applies to the forms Octahedral and B-Bones. Custom bone shapes are affected as well, they work with no form.
Custom bones do work when Viewport Display is set to wireframe.
Note:
we tested to export this to another pc and there the bug did not occure.
When testing from the other pc back with a non-corupt file it did occure.
Exact steps for others to reproduce the error
*Open new Blender File and add Armature.
Or
*open attached File
Thank You!


