System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86
Blender Version
Broken: version: 2.81 (sub 10), branch: master, commit date: 2019-09-11 21:31, hash: rB1e375ab5a104
Short description of error
"Bake Cubemap Only" button should only re-bake reflection cubemaps, but it completely deletes Irradiance Volume bake.
Exact steps for others to reproduce the error
- Open attached file:
- Switch to rendered mode. You should see that both irradiance volume and cubemap reflection are baked:
- Press "Bake Cubemap Only" in Render Properties > Indirect Lighting.
- Notice that "Irradiance Volume" probes turned to black.
That happens only when you reopen a .blend file with light already baked. When you Bake Indirect Lighting again, then "Bake Cubemap Only" works as expected and does not reset Irradiance.

