System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30
Blender Version
Broken: version: 2.81 (sub 11), branch: master (modified), commit date: 2019-09-18 12:51, hash: rBb962aca8003d
Worked: (optional)
Short description of error
This is a hit and miss bug, since the exact steps are quite hard to reproduce, but happens after working a while editing objects. But essentially it crash Blender.
Exact steps for others to reproduce the error
There isn't a specific file for causing the crash, it happens a bit randomly.
The crash occurs after a call to glew, in line 893 of the file source\blender\gpu\intern\gpu_batch.c, the exact error on the debug console is:
Exception thrown at 0x0000000059BD7154 (nvoglv64.dll) in blender.exe: 0xC0000005: Access violation reading location 0x0000000000000000
The call stack is:
nvoglv64.dll!0000000059bd7154() (Unknown Source:0) nvoglv64.dll!00000000598bbca8() (Unknown Source:0) nvoglv64.dll!0000000059745598() (Unknown Source:0) nvoglv64.dll!0000000059748040() (Unknown Source:0) nvoglv64.dll!0000000059aefbb8() (Unknown Source:0) nvoglv64.dll!00000000597464ae() (Unknown Source:0) nvoglv64.dll!00000000597467e7() (Unknown Source:0) nvoglv64.dll!0000000059baa35b() (Unknown Source:0) nvoglv64.dll!0000000059baabee() (Unknown Source:0) nvoglv64.dll!0000000059743013() (Unknown Source:0) nvoglv64.dll!000000005974f3fb() (Unknown Source:0) blender.exe!GPU_draw_list_submit(GPUDrawList * list) Line 894 (d:\dev\blender\blender\source\blender\gpu\intern\gpu_batch.c:894) blender.exe!draw_call_batching_flush(DRWShadingGroup * shgroup, DRWCommandsState * state) Line 1082 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager_exec.c:1082) blender.exe!draw_call_batching_finish(DRWShadingGroup * shgroup, DRWCommandsState * state) Line 1185 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager_exec.c:1185) blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1333 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager_exec.c:1333) blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1380 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager_exec.c:1380) blender.exe!workbench_deferred_draw_scene(WORKBENCH_Data * vedata) Line 1264 (d:\dev\blender\blender\source\blender\draw\engines\workbench\workbench_deferred.c:1264) blender.exe!workbench_solid_draw_background(void * vedata) Line 68 (d:\dev\blender\blender\source\blender\draw\engines\workbench\solid_mode.c:68) blender.exe!drw_engines_draw_background() Line 1185 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager.c:1185) blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1690 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager.c:1690)