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EEVEE displays wrong material
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Description

System Information
Operating system: Linux-4.15.0-62-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-17 14:22, hash: rB884a3852873f
Worked: 2.80

Short description of error
Sometimes, if mesh object have several materials, EEVEE can display whole object just in one of them.
If you switch to edit mode, it fixes, but only on selected object. But if you reset materials in this way many times, blender may crash (not very often)

Exact steps for others to reproduce the error

  • Open file:

  • Swich to rendered mode - whole object is black:

  • Switch to edit mode and back - now only handle is black: