System Information
Operating system: Linux-5.0.0-21-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.34
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-27 08:04, hash: rB4b206d9a5135
Short description of error
The last thing I remember doing before this file got created, is separating the hands, renaming its UVs, and then joining it back into the body mesh. I tried simplifying the file, but even doing so much as going in and out of the UV editor would cause the crash to not happen anymore. But that said, following the instructions, at least from this exact state, this should crash 100% of the time.
Exact steps for others to reproduce the error
- Open file
- Leave full-screen mode with Ctrl+Space or Back to Previous button
- Select all verts in the 3d viewport with A or Select->All
- Enter solid view (I only tried with the pie menu)
- Should crash.
Video: