System Information
Operating system: Windows-10-10.0.14393 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.46
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-30 22:00, hash: rB60a827a2a991
Worked: 2.80
Short description of error
I finally found a way to replicate this bug.
Apparently if there are two 3D Viewport windows with different shading modes AND an UV edit window (with a texture of the object), entering edit/texture mode on an object immediately crashes blender
-This only happens on objects that have image texture on them
-This is an eevee exclusive bug, it doesn't appear to be a problem in cycles
It took me a while to dig this one up :) I think its critical one
Exact steps for others to reproduce the error
- have an object with a texture in eevee mode
- create another 3D viewport window and an UV editor window (make sure that "image pin" is disabled, it only crashes when UV editor calls the image of the object)
- change shading mode of one of viewports to something that's not eevee (wireframe/solid mode)
- enter Edit mode OR Texture paint mode on that object
- crash