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Crash on connecting texture node to shader.
Closed, ResolvedPublic

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce 920M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.17

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-10-02 14:56, hash: rB02ad256f9aaf
Worked: (optional)

Short description of error
When copying texture node from one polygon material to another blender crashes.
Don't mind invisible polygons on the gif. Thats another new bug of new build. This one was there before, On previous build.

Exact steps for others to reproduce the error

  1. Have 2 objects. 3 different materials per object (6 materials total).
  2. Assign some materials to polygons then some textures to materials on object 1.
  3. Then go into edit mode. Select polygon.
  4. Copy texture node.
  5. Go out of editor mode.
  6. Select another object ->edit mode
  7. Select polygon
  8. Paste texture node and connect it to shader.
  9. Repeat steps until crash.

Event Timeline

I don't have this issue in 2.80 release version.

Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 30.Oct 4 2019, 10:55 AM

I cannot reproduce the issue [linux, 970m, 435.21 drivers].
I think this could be tied to T70466: Assigning different materials to different parts of a Mesh cause them to be transparent., but since that one is fixed already, could you check again if this one was fixed along with it?
(just try a fresh build from https://builder.blender.org/download/ and if T70466 is fixed in that build, is this issue, too?)

I will test it.

Yuri (YanDaik) changed the task status from Unknown Status to Resolved.Oct 6 2019, 6:01 PM
Yuri (YanDaik) claimed this task.

Ok. Everything looks fine. Thank you.