Page MenuHome

Crash When Rigid-Body Physics Are Baked
Closed, ArchivedPublic

Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-03 21:03, hash: rBfbc096cf075b
Worked: 2.80

Short description of error
Blender crashes when Rigid-Body Physics are baked.

Exact steps for others to reproduce the error
Open included .blend
Press "Bake" or "Bake All Dynamics" in the Rigid Body World cache settings. Blender will crash.

Event Timeline

This comment was removed by Andy Sellers (andrewm90).
Andy Sellers (andrewm90) renamed this task from Multiple Rigid-Body Bugs, with Crash to Crash When Rigid-Body Physics Are Baked.Oct 4 2019, 5:36 AM
Andy Sellers (andrewm90) updated the task description. (Show Details)

Sometimes you may have to bake, delete the bake, and re-bake a few times before Blender will crash.

I pressed Bake and Delete Bake several times but no crash.

System Information
Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13570 Core Profile Context 19.7.2 26.20.13001.16003

Going off a suggestion in a different but related bug report, I tried resetting Blender to factory defaults. After this, things worked fine. I'll try to figure out what the difference was between my settings and the defaults.

Germano Cavalcante (mano-wii) changed the task status from Unknown Status to Unknown Status.Oct 4 2019, 7:56 PM
Germano Cavalcante (mano-wii) lowered the priority of this task from 90 to 30.

OK. I will close the report since we don't have much information to reproduce the problem.
It can be reopened if more information is provided.