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SmokeSim - yet another Adaptive Domain Rotation Glitch
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30

Blender Version
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-18 14:41, hash: rB970d7ed860f1
Worked: (optional)

Short description of error
voxels rotate with adaptive domain
or better - voxels position move with domains rotation

voxels should be locked to global position - and not moving with the domains rotation

this happens in eevee solid mode & rendering

Exact steps for others to reproduce the error
pls see video
the whole simulation rotates with the domain - this is totally wrong

this bug is related to the following bug https://developer.blender.org/T70678

Event Timeline

maybe here you can see it better

Jeroen Bakker (jbakker) changed the task status from Unknown Status to Archived.Oct 19 2019, 2:56 PM
Jeroen Bakker (jbakker) claimed this task.

@Tobias Lijsen (blenderhilfe)

this is how physics simulations/domains work. A domain does not specify the area where the physics are calculated, but where they are shown. Calculation happens in local space.

okay, so i cant animate the rotation of a adaptive domain then.
thats strange, becausethe smoke in adaptive domains are calculated in global space.
in normal domains they are calculated in local space.
should/could this be a checkbox in the domain settings? (global voxel positions ON/OFF)

sry but it feels like a bug to me :)
thank you