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Blender 2.8 crashed and froze my Mac
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Description

System Information
Operating system: MacBook Air - 1.8 GHz Dual-Core Intel Core i5 - Intel HD Graphics 6000 1536 MB - macOS Catalina - version 10.15 - using an ordinary mouse.
Graphics card: ???

Blender Version
Broken (???): 2.80
Worked: ???

Short description of error
I have only begun to use Blender 2.80 for one day and it has already crashed my Mac once, and froze both my computer and Blender itself on two separate occasions, forcing me to turn my Mac on and off.

My Mac crashed (shut itself down) when it was put on stand-by mode (MacBook closed) for an hour, with Blender still turned on - I assume this happened because of Blender.

When both my MacBook or Blender itself froze, it happened when I was learning how to sculpt for the first time (see below).

Blender - and not my MacBook - presumably froze because I accidentally gave a brush to much strength (10.000* instead of, for example, 1.000*) and used it for just one left-click.

Then my entire MacBook froze - without any sign that it was even loading - as I was sculpting, for no good reason. I was only just learning how to sculpt for the first time, so I probably wasn't very efficient or clean with my strokes, but not to a degree where crashing or freezing seemed called for.

Exact steps for others to reproduce the error
I don't know... I'm not sure if I did anything wrong (messy/inexperienced beginner) or if Blender 2.8 just isn't ready for Mac yet. I just hope that either someone can tell me what I did wrong, or that this issue can de detected and resolved in a future update.

Sincerely,
Lorenzo

Event Timeline

Germano Cavalcante (mano-wii) lowered the priority of this task from 90 to 30.Oct 23 2019, 4:39 PM

Please use Help -> Report a Bug in Blender so there is complete information about the Blender version and graphics cards.
Make sure your graphics card driver is updated (on the GPU manufacturer's website).

We are aware of many issues on MAC OS which are the result of limited OpenGL support.
There are plans for Blender to support Vulkan in addition to OpenGL.
When this is done, many of the mac issues will be solved.

Philipp Oeser (lichtwerk) changed the task status from Unknown Status to Unknown Status.Nov 15 2019, 10:23 AM
Philipp Oeser (lichtwerk) claimed this task.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.