System Information
Operating system: macOS 10.13.6 (17G9016)
Graphics card: Radeon Pro 580 8192 MB. EFI 01.00.931 VBIOS 113-D0001A1X-025
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f54494e, type: Release)
Short description of error
Purple hue is applied on every on Eevee viewport when using world volume and swapping from one workplace to another (e.g from shading to viewport).
Renders fine with no purple tint.
Exact steps for others to reproduce the error
open file go to shading editor, change to rendered view and confirm principled volume is linked to world. it should be ok in viewport.
go back to viewport, change to rendered view. it goes pinkish.
hit render, it actually renders ok but still pink if you go back.
Additional Info:
No issues with cycles viewport.
No issues if i actually render it with either cycles or eevee.
Issue goes away if: i restart blender/reload file OR just cut the volume node from world volume without the need to restart, so it shouldn’t be the mesh volumes fault
in both cases it reappears anyway if i connect it again and i swap workplace.
I have tried adding a background material on world but it didn’t help and i fiddled around with scales sizes and other settings as well.
I have made a new file from scratch and issue repeats.
Rebooted mac, issue repeats.
https://www.youtube.com/watch?v=kYv3ZIlb_sU&vl=en-GB
Interestingly enough, downloading and opening the Nebula_WorldVolume.blend actually reproduced the same error, everything gets a purplish tint on viewport, same behaviour as above in fixing it temporarily etc.





