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2.81 Outliner: selection not synced when editing armature
Closed, ResolvedPublicBUG

Description

Blender Version
Broken: 2.8x

Short description of error

I believe this is a remnant from the old outliner, but if the new outliner is supposed to sync selection between itself and 3D view, it looks like a bug.
When adding or deleting bones in armature edit mode, outliner keeps its selection highlighting, irrespective of what's actually selected in 3D view.

Exact steps for others to reproduce the error

  1. Load the .blend
  2. Note the two selected bones, they're also highlighted (selected) in the outliner
  3. Delete these two bones
  4. Note that no bones are selected in 3D view
  5. Note that two other bones became highlighted (selected) in the outliner, even though they're obviously not selected.

From here, ctrl (or shift) clicking another bone in the outliner will update 3D view selection according to what's highlighted in the outliner.

Adding a bone will also not affect outliner selection.

Event Timeline

Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 50.Nov 7 2019, 1:44 PM

Can confirm.

@Zachman : is this something D5817, D5572 are taking care of already?

So, now it's actual release, and release notes are now actually misleading (s.a. T71290)

@Philipp Oeser (lichtwerk) This is a small oversight, and those two tasks you mentioned should take care of it. If not, then it should be a simple fix otherwise.

@Stanislav Blinov (radcapricorn) I agree, it makes me a bit sad that there are still some issues with the syncing implementation. I do want to fix it, but school has to be my first priority at the moment. I have a holiday later this week and I hope to fix a few things (including this).

Sybren A. Stüvel (sybren) changed the subtype of this task from "Report" to "Bug".