System Information
Operating system: Linux-5.0.0-32-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-06 20:48, hash: rB85637311c28f
Worked: (optional)
Short description of error
When using Specular material in EEVEE transparency 1 makes material black even if it's blending method is set to opaque
Exact steps for others to reproduce the error
- Open blend file:
- Switch to rendered mode
- Compare left and right objects, one has transparency 0.999 color remains unchanged as it should, the other one has transparency 1.0 output goes black.