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EEVEE Shader Compilation freezes and crashes afterwards.
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Description

System Information
Operating system: Windows-7-6.1.7600-SP0 64 Bits
Graphics card: Gallium 0.4 on llvmpipe (LLVM 3.8, 128 bits) VMware, Inc. 3.3 (Core Profile) Mesa 11.2.0 (git-aa91c51)

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e and 2.81 beta eba4a4bd73ba date 2019-11-15 16:32

here is the model file that i tested for rendering in eevee which also i really couldnt do a viewport render because its get freeze when saids "shader compilation" at 50%,and afterwars blender crashes,but except in cycles it renders properly and i think a little bit more faster than 2.79b with 32 samples.

Event Timeline

Graphics card: Gallium 0.4 on llvmpipe (LLVM 3.8, 128 bits) VMware, Inc. 3.3 (Core Profile) Mesa 11.2.0 (git-aa91c51)

come on ... if you want to do some tests use something much more recent, and you'll see that it is not freeze or crash.

https://fdossena.com/?p=mesa/index.frag

Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 30.Nov 20 2019, 10:09 AM

@Michael Colina (MichaelBenDavid) : could you check the above suggestion?
[in general I think we are not even handling reports for VMware...]

Philipp Oeser (lichtwerk) changed the task status from Unknown Status to Unknown Status.Dec 5 2019, 3:20 PM
Philipp Oeser (lichtwerk) claimed this task.

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