System Information
Operating system: Windows 10 64bit
Graphics card: EVGA GeForce GTX 1080 Ti SC Black Edition
Blender Version
Broken: v 2.80 (release)
Description
I need to render high DPI images for print and display materials. Eevee renders would fail(Blender will stop responding, never finishes render) when I tried resolutions at and exceeding 19200x10800. So I thought to work around this by partitioning my render into 4 quadrants with render region, rendering them separately and then combining them into one large image. However, these smaller images fail as well. According to --debug-gpu, even choosing a very small region of a 19200x10800 render will still attempt to allocate the entire 19200x10800.
If this allocation issue is corrected, I can use partition rendering to produce images that exceed the 16384x16384 texture size limitation on modern graphics cards.
If you'd like a real world example of the need for this: We've had a 20 foot by 10 foot pop-up display produced in the past that required a 150dpi image. This image would be 36000x18000.
Exact steps for others to reproduce the error
Open attached blend (maybe with --debug-gpu if you want to see allocation for yourself)
Hit F12 or choose Render->Render Image
This may also be related to T70305: Eevee out of GPU memory on large render

