System Information
Operating system: Mac OSX 10.14.5
Graphics card: Intel HD Graphics 5000 1536 MB
Blender Version
2.81b
Short description of error
Working in Scene Units > Length set to millimeters, editing is fine. I export > STL, set 'Selection only', Scale at 1.0, but when I import the STL into my slicer or other programs, it's always at 1/1000th of the size, and I have to scale it up by 1000 to get back to the same size as when in Blender.
Exact steps for others to reproduce the error
Make a new model, set scene units to Length: Millimeter, set object size to anything, ie. 100mm. Select object, File > Export > STL, select 'Selection only', leave scale at 1.0, and export. Import the STL into any other program (not Blender) (I'm using PrusaSlicer for 3d printing), and notice it is at 1/1000th the scale. If I import the STL back into Blender, the scaling is fine. Not sure why the difference.
If I export the STL at scale: 1000, importing into other programs/slicer is the correct size, in millimeters.