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Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82
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Description

System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Worked: (optional)

Short description of error
I created a Shader on a mirrored plane and specific transparency mask. In viewport looks fine as I expect, however when I render it with transparency, the transparency on the render looks --> OFF/Strange, with low intensity then this in the viewport. Please see the attachment.
This is happening when I render in Eevee and in Cycles.

Exact steps for others to reproduce the error

  1. Open the file
  2. Press render via eevee - the viewport transparency ON/ and it looks strange
  3. Try to render via openGL viewport - the transparency should be ON again/ looks same strange
  4. Switch to cycles - press render - the viewport transparency tick mark should be ON like until now/ look the same strange as the described above.
  5. Under the Film property now, switch the Transparency OFF, from viewport preview and rendering, try to render with the same procedure now. The issue is not there...

Event Timeline

Ivaylo Gogov (ivaydesign) renamed this task from Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.81 to Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.81 & 2.82.Dec 5 2019, 12:28 PM
Ivaylo Gogov (ivaydesign) renamed this task from Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.81 & 2.82 to Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82.Dec 7 2019, 4:06 PM