System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Worked: (optional)
Short description of error
I created a Shader on a mirrored plane and specific transparency mask. In viewport looks fine as I expect, however when I render it with transparency, the transparency on the render looks --> OFF/Strange, with low intensity then this in the viewport. Please see the attachment.
This is happening when I render in Eevee and in Cycles.
Exact steps for others to reproduce the error
- Open the file
- Press render via eevee - the viewport transparency ON/ and it looks strange
- Try to render via openGL viewport - the transparency should be ON again/ looks same strange
- Switch to cycles - press render - the viewport transparency tick mark should be ON like until now/ look the same strange as the described above.
- Under the Film property now, switch the Transparency OFF, from viewport preview and rendering, try to render with the same procedure now. The issue is not there...