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Eevee render and principled shader causes bright pixelation effects
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Description

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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: Intel(R) HD Graphics P530 Intel 4.4.0 - Build 20.19.15.4285

Blender Version
Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-13 20:35, hash: rBc6ba94133934
Worked: (optional)

Short description of error
strange square bright pixels on eevee and texture shade mode.

Exact steps for others to reproduce the error
open Blender, in material of default cube, just made subsurface greater than zero.

Related Objects

Event Timeline

Evan Wilson (EAW) changed the task status from Unknown Status to Unknown Status.Dec 14 2019, 7:01 AM
Evan Wilson (EAW) claimed this task.

Thanks for the report.

The graphics driver version is too old.

Please upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

https://downloadcenter.intel.com/product/88350/Intel-HD-Graphics-P530

Just to clarify. The render had no problems in last week's versions. And my system preference is the same setting. {F8219757}nd should I leave this intel graphics unchecked in the setting to prevent this next time?