System Information
Operating system: Linux-5.3.12-200.fc30.x86_64-x86_64-with-fedora-30-Thirty 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.31
Blender Version
Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-17 10:39, hash: rBbda4a284d201
Worked: never
Short description of error
UDIM: painting on anything but the first tile is not updating in solid viewport shading
Exact steps for others to reproduce the error
- Open UDIM_painting_solid_viewport_bug.blend
- you should be in Solid viewport shading (already set to Texture Color)
- try painting on tile 1002 or 1003 in the Image Editor [the tile in the Image Editor will update, the 3DView will not update]
- try painting on the left, right, bottom or back face of the cube [the tile in the Image Editor will update, the 3DView will not update]
- switch to Material Preview viewport shading instead to see immediate updates in the 3DView...
This was already mentioned in T72487: UDIMs: Loss of texture information after saving., but reporting here separately as requested by @Lukas Stockner (lukasstockner97)
Note this already had an answer there: