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mesh gets mess up like this in the viewport after joining two meshes...
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Description

System Information
Operating system: Windows-7-6.1.7600-SP0 64 Bits
Graphics card: llvmpipe (LLVM 8.0, 128 bits) VMware, Inc. 3.3 (Core Profile) Mesa 19.2.4

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d
Worked: (optional)

Exact steps for others to reproduce the error
select both meshes.
press ctrl + j
and this appears in object and edit mode...
PD: yeah i was dumb and i left this without the captures LOL...

Event Timeline

Stephen Swaney (stiv) lowered the priority of this task from 90 to 30.Dec 17 2019, 11:38 PM

Which two meshes?
Got a .blend for us?

Which two meshes?
Got a .blend for us?

yeah there are screenshots lol...

We require a .blend file or simple steps from the default file to reproduce the problem.

We require a .blend file or simple steps from the default file to reproduce the problem.

actually i couldnt be able to reproduce this bug in the same blend file after a lot of editing without merging the two meshes actually... even with the default cube, but anyway this has rarely happened for example when opening and editing a model created in 2.79b...

We require a .blend file or simple steps from the default file to reproduce the problem.

ok i could reproduce the bug here is a blend file, select the low poly wheels first and then ctrl select the other low poly mesh in the outliner.

I can't reproduce the problem.
Also I find it strange that you use Mesa drivers on Windows.
Usually they don't have GPU hardware acceleration and are quite slow.

Do you have a file named opengl32.dll inside the blender folder?
If you have, it should not be there.

I can't reproduce the problem.
Also I find it strange that you use Mesa drivers on Windows.
Usually they don't have GPU hardware acceleration and are quite slow.

Do you have a file named opengl32.dll inside the blender folder?
If you have, it should not be there.

yes i have it thats how i can execute blender because without it says "opengl 3.3 drivers required blender will close" so i add the openg32.dll to the folder and blender opens!. so what do you mean with it should not be there, i dont know update the opengl in win 7 with i5 processor, or maybe it incompatible with i5 i dont know :/...

Win7 is already being set aside by some manufacturers.
Depending on the generation of your i5 or the setup of your laptop, you may have a compatible video card.
But I can't know from the information shown.
Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

Closing because this is a case of "Unsupported graphics card or driver".