Operating system: Windows 10
Graphics card: GTX 1070
Broken: blender 2.81
The planar reflections work properly when I dont use roughness, if I increase the roughness it start blending with the reflection cubemap resulting in a bad reflection:
Exact steps for others to reproduce the error
I used the startup project and worked on the scene, at the end I wanted to bake the irradiance volume and I used one reflection cubemap, it worked as it should, after that I added a planar reflections cause the reflections on the cubemap for the floor where not good enough, then I decided to tweek the roughness of the floor and the two maps started to blend.
I think that only the planar reflection should be used and the cubemap ignored for such purposes.



