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Can't manually rename object/bone to name that already exists, without finding and changing other name first.
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Description

System Information
Operating system: Darwin-19.2.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 570X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.4.19

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d
Worked: (optional)

Short description of error
I have a large group of bones/objects that are all randomly named and numbered, now I want to go back and rename them all in order. Bone.000, Bone.001, Bone.002 etc. But changing "Bone.016" to "Bone.001" doesn't work as there is already a Bone.001, meaning I have to go find that Bone, rename it to something else, and then go back to the first bone and change it to the desired name. Or if list of objectsis starting mid-numbering, Blender will automatically start renaming my manually entered name to the start of the list. (ie. will change my manually entered name of "Bone.016" to "Bone.000".

Expected behaviour should automatically rename and increment the non-selected bone/object in favour of the bone I am manually renaming.

Exact steps for others to reproduce the error

Event Timeline

Jacques Lucke (JacquesLucke) claimed this task.

Which behavior is better can be debated. Both approaches make sense in different cases. This is not a bug though, because it is working as expected. Therefore, I'm closing this bug report.