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Gizmo appears far away from vertex when working with shape keys
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Description

System Information
Operating system: Linux-4.14.78-gentoo-x86_64-AMD_FX-tm-8350_Eight-Core_Processor-with-gentoo-2.6 64 Bits
Graphics card: GeForce GT 730/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 410.73

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d

Short description of error
I'm not sure if this is a bug, but when i'm working with two or more shape key applied mesh in edit mode, the gizmo appears far away from the vertex.
I know if i uncheck shape key edit mode button, the gizmo appears correctly, but i need that button checked when doing complicated modeling.
I have included a video and .blend file.

Exact steps for others to reproduce the error

  1. Start blender
  2. add shape keys
  3. Enter edit mode
  4. move vertices, in both keys, notice that gizmo appears far away from vertex.

Event Timeline

ronsn added a subscriber: ronsn.Dec 27 2019, 9:40 PM

The issue has been known for ages and also occurs with modifiers (see attached screenshot). So either it is not a bug, or it is to complicated/time consuming to implement that feature

Yes, this is a known limitation:

T40505: While editing shape keys, manipulator handles and transform axis are drawn wrong on if Apply Shape Keys in Editmode is enabled was even closed for above reason, but we have an open one still:
T50597: Gizmo position is wrong for meshes with modifiers

Will merge this report into T50597 (this still has a chance to being considered for fixing...)