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Sculpt mode doesn't honor 3d cursor position for transform operations
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Description

System Information
Operating system: Win10
Graphics card: GeForce GTX 960M

Blender Version
Broken: 2.81a

Short description of error

If you want to transform parts of a sculpted object while sculpting, Blender does not let you use the 3d cursor position as a transformation origin point. No matter what 'Orientation' is chosen, the gizmo remains at 0, 0, 0, regardless of where the cursor is placed in Object View.

Did this break after 2.81? This report shows the user using the cursor position for a transformation origin: https://developer.blender.org/T70020.

(Or, if I am overlooking something obvious, the documentation needs updated to clearly indicate how to do this.)

Event Timeline

(It should be supported. In addition to the example I referenced, here's an old YouTube vid showing it in action: https://www.youtube.com/watch?v=MixfsYOrSk8.)

No, this is not supported. The transform code only reads the orientation and position from the internal sculpt pivot position. We need to support showing the transform gizmos when transforming and hide the rest of the options from the UI. Then, we can add options to snap the pivot to the 3D cursor (the 3D cursor is not visible from sculpt mode)