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Sculpt Lag when in EEVEE and Workbench rendered mode
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.83 (sub 1), branch: master, commit date: 2020-01-18 19:00, hash: rBc2e62c129235
Worked: (optional)

Short description of error
Sculpting is really laggy when in rendered or preview mode in both eevee and workbench. I only have basic materials applied.
Exact steps for others to reproduce the error

Event Timeline

Brecht Van Lommel (brecht) claimed this task.

Sculpt mode drawing is optimized to be very fast in solid draw mode. If you use anything else, it is expected to be significantly slower on high poly meshes. While this could be optimized further, I don't see a bug here.