System Information
Operating system: Microsoft Windows 7 Professional
Graphics card: NVIDIA Quadrdo K2100M
Broken: Blender Version 2.81
Short description of error:
If I add one material and/or texture to an object, it'll show up on the object in the viewport and render. Any additional materials/textures applied to faces of that same object will appear as transparent in all views of the viewport, will render transparent in Eevee, but will render out normally in Cycles. If I delete the additional materials, the faces return taking the appearance of the only material remaining in the material properties.
Exact steps for others to reproduce the error
- Start up Blender
- Use Default Cube, Import Object, Append Object from .blend file
- Apply Material/Texture To Object (Shows in Viewport and Eevee and Cycles Render)
- Apply Additional Materials On Other Faces Of Same Object (The Secondary Materials Become Transparent in Viewport and in Eevee Render, but not Cycles)
- Happens With Every File Whether It's New Or Made in Other Versions Of Blender






