System Information
Operating system: Windows 10 Pro 64 bits
Graphics card: 2x NVIDIA GTX Titan X
Blender Version
Broken: master 2.81a
Worked: Worked on blender 2.79b
Short description of error
When shadow catcher is activated in an object located in a collection with the holdout option, alpha is truncated.
(more visible when there is motion blur)
Exact steps for others to reproduce the error
Based on the default startup :
- set render engine to cycles
- set Film parameters to Transparent
- activate Motion Blur
- set world backgound color to white (better visibility)
- delete light
- create a plane, scale x2
- move plane to a new collection
- set plane to shadow catcher
- set collection 2 (called by default, with the plane) to holdout
- animate camera for have motion blur (more visible when there is motion blur)
- in viewport render, you will have that :
- render.
without motion blur :
with motion blur :
same render result with and without alpha on composite node :
.Blender here :




