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ambient occlusion and shade smooth
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-02-11 13:04, hash: rB3dcddf83bfd4
Worked: (optional)

Short description of error
If u use shade smooth and the note ambient occlusion at the same time u will get a wrong ambient occlusion. I use the cycles renderer. In the image and file u can see this better.

Exact steps for others to reproduce the error

Event Timeline

John (John155) renamed this task from ambient occlusion and shader smooth to ambient occlusion and shade smooth .Feb 12 2020, 9:53 PM
John (John155) created this task.
John (John155) changed the task status from Needs Triage to Needs Information from User.Feb 13 2020, 1:54 PM
Campbell Barton (campbellbarton) changed the task status from Needs Information from User to Needs Triage.EditedFeb 24 2020, 4:02 AM

Confirmed there are some artifacts with AO + smooth shading.

Cycles devs: Is this a known limitation?

@John (John155) please test with previous versions (2.79, 2.81) to better identify when the problem was introduced or if it was always present.