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Objects only display 1st material, all others are rendered invisible
Closed, ArchivedPublic

Description

System Information
Operating system: Windows 10 (64bit)
Graphics card: Nvidia geforce 9600 gt 1 gb (driver ver. 342.01) meets minimum requirements OpenGL 3.3

Blender Version
Broken: all version after 2.80 (release)
Worked: version 2.80 (release)

Short description of error
Any object will only display/render first material in the list, any subsequent materials below are simply not displayed / transparent

This happens in eevee, workbench, or any other mode that displays materials
There are no issues in cycles render

Exact steps for others to reproduce the error
-Create any object
-go into edit mode and duplicate it so you have object A and object B
-create a new material and assign it to object B
-Object B should become invisible now

This error has already been considered here. https://developer.blender.org/T70478

Event Timeline

Evan Wilson (EAW) closed this task as Archived.Feb 16 2020, 3:02 PM
Evan Wilson (EAW) claimed this task.

Thanks for the report. This GPU 12 years old. It is below the minimum requirements for Blender, so we no longer provide support for it. https://www.blender.org/download/requirements/

Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

Given that any NVIDIA driver in the 34X.XX range has these issues, I don't think it will help though.

See T71576

If that doesn't help, you can use Blender 2.79: https://www.blender.org/download/previous-versions/

Ok, thanks for answer)