This is a design proposal to change some underlying behaviour of the brush system in Sculpt Mode.
The issue:
When scaling or rotating an object and then proceeding to sculpt on it in Sculpt Mode, the brush behaviour is generally affected by the transforms of the object.
So if the scaling is 1 on X & Y but 3 on Z, the brush radius will be 3 times as high.
If the object is scaled down in general, the brush strength will be lower in total.
If the object is also rotated, the brush radius will be as well and rake effects like for the Snake Hook brush will be badly affected since the object rotation is added to the rotation of the brush.
In recent versions the brush radius is at least reflecting the object transforms, which helps spotting these negative influences and reminding the user to apply the object transforms before sculpting.
But there is not benefit to having the Sculpt Mode being affected by the object transforms, so this is just a limitation of the current system.
It's also good to add that on the other hand Edit Mode is not negatively affected by the transforms of the object.
The proposal:
To make the sculpting workflow easier on the user it would be ideal if the brushes are not affected by the local transforms of the object but are instead based on the world scale & orientation.
Only symmetry options should be directly influenced bu the local transforms.