System Information
Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX TITAN X OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.33.0 387.10.10.10.40.133
Blender Version
Broken: version: 2.83 (sub 6), branch: master, commit date: 2020-03-04 04:24, hash: rBfb330dd11098
Also Broken: 2.82 official
Short description of error
Eevee Bloom+Screen Space Reflection causing intermittent viewport blowouts and randomly in renders too.
Exact steps for others to reproduce the error
(Sorry this file isn't as minimal as I'd have liked. But pared back from a big production scene.)
Open the file
Ctrl-F12 to render animation
1st frame is as expected (frame 101)
2nd frame (frame 102) has glitching blowouts
I'm getting nasty blocky blown out glitches with Eevee with SSR and Bloom enabled. In this file it's more related to the top teapot's complex shader I think. It is happening intermittently, and somewhat randomly in renders.
Frame 101
Frame 102
For some time I would get it in the viewport in rendered view, if I disabled Scene World in the Viewport Shading dropdown, but this is also intermittent.
Quitting and restarting Blender, or saving/reloading the file seems to make the problem return to the viewport. When it appears in the viewport, disabling and re-enabling SSR fixes the viewport temporarily.
Checking the eevee passes in the viewport when it occurs it is the Bloom pass where it is evident.
viewport
With my complex production scene this is happening on many (but not all) frames at render time, including CLI render. My only solution has been to delete the faulty frames and rerender them one at a time, as the second and subsequent frames are typically glitching out.
I'm sorry I can't be more concrete here. The most reliable repeatable example for me is in this file, Rendering the animation, and Frame 102 reliably glitches. I hope this is enough to hone in on the issue.
Blend file:





