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Cycles new adaptive sampling causes wrong progress bar for the render process
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Description

System Information
Operating system: Windows
Graphics card: GeForce GTX 960/PCIe/SSE2

Blender Version
Broken: 2.83 (sub 6), branch: master, commit date: 2020-03-06 10:05, hash: 7d9a5b7b10b4, type: Release
Worked: this is the first version with adaptive sampling

Short description of error
with the new adaptive sampling enabled the percentage of the rendering progress bar is most of the time to low
even when the rendering has nearly finished the render it shows just 20% for example

Event Timeline

Ankit Meel (ankitm) changed the task status from Needs Triage to Needs Information from User.Mar 6 2020, 6:22 PM

Please add a sample file & steps to redo the bug

With this scene the render progress bar goes never to 100%. (At least on my machine.)

With this settings the progress bar goes never over 14%
Adaptive Min Samples: 1
Adaptive Threshold: 0.01

With this settings the progress bar goes never over 51%
Adaptive Min Samples: 0 (default)
Adaptive Threshold: 0.0 (default)

I found out this problem exists only on Cycles CPU rendering.
On Cycles GPU rendering with different settings for the adaptive sampling the progress bar is always right.

Brecht Van Lommel (brecht) reopened this task as Needs Triage.Mar 6 2020, 11:07 PM

Not sure why this was merged, this is not obviously a duplicate.

because cpu is being used.. does it matter if it is cycles or eevee ?

The render engine matters, there is no interface freezing mentioned in this report, and this is about the new adaptive sampling feature specifically.

Brecht Van Lommel (brecht) changed the task status from Needs Triage to Confirmed.Mar 6 2020, 11:23 PM
Brecht Van Lommel (brecht) claimed this task.