System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.50
Blender Version
Broken: version: 2.83 (sub 6), branch: master, commit date: 2020-03-06 10:05, hash: rB7d9a5b7b10b4
Short description of error
Despite the normals being correct, for some unknown reason, the microdisplacement displaces in the wrong direction on some faces, and does it right on others. Flipping the normals, or inverting/rotating the UV does not fix it. I think i know a workaround, but I believe this should just work and would always displace based on the normal orientation of the face.
Exact steps for others to reproduce the error
Add a cube, add a cycles material with microdisplacement, see what faces go to what directions...


