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UV Gizmos axis handedness is wrong
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Worked: (optional)

Short description of error

RGB = XYZ, so Red is X axial, Green is Y axial, but in UV editor, it's flip, I tried various operations, still can not change, I think this should fix.

Exact steps for others to reproduce the error

Revisions and Commits

Event Timeline

Ankit Meel (ankitm) renamed this task from UV Gizmos problem to UV Gizmos axis handedness is wrong .Mar 17 2020, 2:58 PM
Ankit Meel (ankitm) updated the task description. (Show Details)
William Reynish (billreynish) changed the task status from Needs Triage to Confirmed.Mar 17 2020, 4:15 PM
William Reynish (billreynish) changed the subtype of this task from "Report" to "Bug".