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blender subdivision surface is different from other softwares
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Worked: 2.79

Short description of error
Hi, I noticed that Blender 2.8 subdivision surface, smooth the mesh in a slight different way compared to maya and zbrush (that are perfectly equivalent)

Exact steps for others to reproduce the error
open the file and compare the 3 suzanne coming from Blender, Maya and Zbrush.
The meshes are subdivied 2 times andis possible to see the difference between Blender and the other 2 meshes.

in 2.79 everything was fine.

thank you

Event Timeline

I am closing this as invalid because this is a feature request. Subdivision is different between different software because they use different algorithms different .