System Information
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75
Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-29 21:36, hash: rBa103d09df485
Worked: I can't find a previous version where this ever worked correctly.
Short description of error
Inconsistent and broken behaviour of sampling/anti-aliasing settings for wireframe viewport
Exact steps for others to reproduce the error
Default cube view on startup; switch to wireframe render; Edit | Preferences... | Viewport | Quality; Changes to Viewport Anti-Aliasing appear to have no effect, the viewport remains as the default view with no anti-aliasing applied.
Next, toggle X-Ray (ALT+Z); select No Anti-Aliasing followed by any of the other options e.g. 5 Samples; viewport now only shows silhouette edges
Also, clicking in the viewport now causes a redraw which ignores the settings and reverts to a no anti-aliased render.
With a full white viewport background there can be a difference in line thickness between silhouette edges and interior edges when switching between sample counts (Single was thick and 32 thin).
Viewport Render Image and Viewport Render Animation appear to ignore these settings as well.
Viewport Sampling in Workbench seems to imply that this is the same control as in Preferences but appears to be disconnected and has no effect that I could observe.
I was unable to create any output images files with anti-aliased wireframe edges.






