System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.74
Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-04-03 00:24, hash: rB6f4dbb661f10
Worked: (newest version of Blender that worked as expected)
Short description of error
The wireframe overlay in 3d viewport on 1.0 threshold (meaning it should show all edges) is not showing all edges when there is 2 bevel modifiers.
Fun fact the lack of wireframe gets passed on other modifiers (if you add triangulation for example)
Exact steps for others to reproduce the error
-Add a cube
-Add bevel modifiers with one edge bevel weight with 5 segments (dont apply!)
-Add a new angle based bevel modifier
-Turn on the wireframe overlay and put it on full value (1.0)
Observe the wireframe of the angled bevel

