System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-04-03 21:41, hash: rB7c0e28594840
Worked: never
Short description of error
Extrude Edges along Normal Transform Orientation is broken. Take a look at GIF below.
https://i.imgur.com/AXi2jD2.gif
It work same for Active Element, Median Point or Individual Origins. It look like operator create new edge with some micro position offset and then take Normal Orientation not from base edge but from this new one. If I press RMB to cansel extrusion - new edge has same Normal Orientation as axis while extrude operation.
And it work in this way since 2.7X... Would be good to see it fixed in 2.83.
https://i.imgur.com/ue6tVR7.gif
Exact steps for others to reproduce the error
- Open attached file (you should see a cube with a selected edge and orientation to normal)
- Extrude selected edge and press Z to move the edge in the direction indicated by Gizmo
Notice that the movement follows another direction.