Just rebuilt Blender from scratch this morning. Upon rendering with adaptive sampling (both CPU and GPU), there is bad artifacting that resembles salt and pepper noise. This does not occur with non-adaptive rendering (CPU and GPU)
Steps to reproduce:
Open new file, select 'Cycles' as the render engine and enable Adaptive sampling, then render.
Git Revision: e455536943a862334a765fdef7edfd16b2e9b5b1

