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Data Transfer Modifier - Transfer UV's by name does not respect UV's order
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Description

System Information
Operating system: Linux-5.3.0-46-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4

Short description of error
Like the title states, I hit a snag when I need to transfer UV's to multiple objects while keeping the names for clarity, but also keep the order of the layers which is very important for gamedev where UV Layer names are inconsequential.

The transfer option "By name" generates the appropriate layers, but in alphabetical order, while it should keep the original, very important layer order.

Alternatively a third option should be added that combines both "By Order" and "By Name" that would copy the UV Layers and their respective names while keeping the correct layer order.

Excluding gamedev and layer order, this is also problematic when I want to use the modifier to copy the same UV Layers (while not caring about the actual UV layout) to tens of objects, so I can use multi object editing to edit all of their UV's at once.

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Apr 16 2020, 5:55 PM

Just by error description this sounds like a feature request instead of bug.

Can you provide sample file to test and steps to reproduce?

More than a week without reply or activity.
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If the problem persists please open a new report with the required information.