System Information
Operating system: Linux-5.3.0-46-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Short description of error
Like the title states, I hit a snag when I need to transfer UV's to multiple objects while keeping the names for clarity, but also keep the order of the layers which is very important for gamedev where UV Layer names are inconsequential.
The transfer option "By name" generates the appropriate layers, but in alphabetical order, while it should keep the original, very important layer order.
Alternatively a third option should be added that combines both "By Order" and "By Name" that would copy the UV Layers and their respective names while keeping the correct layer order.
Excluding gamedev and layer order, this is also problematic when I want to use the modifier to copy the same UV Layers (while not caring about the actual UV layout) to tens of objects, so I can use multi object editing to edit all of their UV's at once.