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Disabled for render object became visible for some frames on rendered animation in Cycles
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Description

System Information
Operating system: Windows-10-10.0.17134-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Worked: (optional)

Short description of error
I have a .blend file with 24 objects, half of them have the "hide_render" property animated (to make them appear at a certain keyframe), which is also driving the "hide_viewport" property in order to better see the sequence on the viewport. Some object, which was supposed to appear on frame 1972, appeared for no reason on frame 1239, for just one frame. This object's visibility was driven by another object, but the other object did not misbehave. I rendered the single frame 1239 afterwards and there was no visibility problem.

Exact steps for others to reproduce the error
I am unable to reproduce the problem, since rendering again doesn't trigger it. The current visibility system paired with keyframes and drivers seems to trigger it.

Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Needs Information from User.Apr 17 2020, 3:07 PM

Some things that can cause.
Dependency cycle is my guess.
Dependency cycle is usually caused by user error.
And there are pathces proposing to make then more evident (D4730)

Whatever it is, the report does not make it clear what the problem is and we need to reproduce it in some way.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks for the report. If the problem persists please open a new report with the required information.