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Multiresolution: new topology + subdivide simple/linear give wrong details with new geometry
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.59

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-05-01 21:55, hash: rB83304e4c221b

Short description of error
After adding new topology subdivide simple and linear gives wrong shapes.
Colored part — new geometry (inset and extrude from cube)


Exact steps for others to reproduce the error
Add cube, add few levels of multires with Subdivide_simple or Subdivide_linear,
Select one face, inset, extrude, check multires result.

Event Timeline

Pablo Dobarro (pablodp606) closed this task as Archived.May 3 2020, 1:21 PM
Pablo Dobarro (pablodp606) claimed this task.

When you are using Subdivide Simple, you have the Catmull-Clark option enabled in the modifier. What subdivide simple is doing is creating propagating the detail like in the first example in your video but the subdivision is created with the displacement of your second example on top of that (it would be like if you use regular subdivisions but you sculpt the mesh until you make it look like a perfect cube). So, when you create new geometry, this displacement is distorted and that is what you are seeing. I know that it can be confusing a maybe we will reorganize the options to make this more clear, but the Simple option in the modifier and the Subdivide Simple/Linear operator do not write the same displacement into the subdivisions.