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3D graphic artifacts when using weight paint mode in wireframe viewport shading
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Description

System Information
Operating system: Linux-4.19.0-5-amd64-x86_64-with-debian-10.0 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.74

Blender Version
Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-05-08 14:49, hash: rBce76e17584ee
Worked: Blender 2.82 (stable)

Short description of error
There is 3D graphic artifacts when using weight paint mode in wireframe viewport shading !
There is no artifacts on blender 2.82

Exact steps for others to reproduce the error
. Open this simple blend file


. Uncheck Edit > Lock object modes
. In pose mode Select the bone "Bone" or other one and with shift select the monkey
. With Ctrl Tab switch to weight paint mode
. Switch to Viewport Shading > Wirefame

. And last with the mouse zoom and rotate the 3d model

Event Timeline

Damien Monteillard (lastrodamo) renamed this task from 3D graphic artifact when using weight paint mode in wireframe viewport shading to 3D graphic artifacts when using weight paint mode in wireframe viewport shading.May 10 2020, 12:37 PM
Damien Monteillard (lastrodamo) updated the task description. (Show Details)

Doe it look like this?

If so, I'm reproducing the same artifacts as you and it's probably linked to T74243.

The developers are having a hard time reproducing the issue and so they're having a hard time fixing it. The only fix at the moment is to use Blender 2.82a (as you said), disable anti-aliasing in user preferences, or revert the Workbench refactor (At least that's the believed cause for the issue. Currently the developers have been unable to pin-point the exact change that caused the issue because the Workbench refactor was a large patch).

@Alaska (Alaska) Exactly this look like your screenshot.
Thank you to confirm with me this same strange graphic artifacts.
Good luck for the developers to solve this bug.