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Texture node socket arrangement inconsistencies
Closed, ArchivedPublic

Description

System Information
Operating system: Linux-5.4.0-29-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: AMD Radeon RX 5700 XT (NAVI10, DRM 3.35.0, 5.4.0-29-generic, LLVM 9.0.1) X.Org 4.6 (Core Profile) Mesa 20.0.4

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-05-11 06:09, hash: rBe3673fd86962

Short description of error
With the Noise and White Noise Textures, sockets seem to be arranged differently from the other Texture nodes. For the White Noise Texture, one socket is named Value instead of Fac, unlike the others.
Choose either Fac or Value for everything.

Exact steps for others to reproduce the error
Open Shader Editor > add Texture nodes and compare.

Event Timeline

Richard Antalik (ISS) closed this task as Archived.May 12 2020, 11:01 AM
Richard Antalik (ISS) claimed this task.

Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

I have to disagree. I'm not requesting for modified/improved behavior. Just swap the sockets. This is clearly an aesthetic/layout issue. An "error"

I have to disagree. I'm not requesting for modified/improved behavior. Just swap the sockets. This is clearly an aesthetic/layout issue. An "error"

Well yes, and therefore it's not a bug.

I would do it if I was sure I won't break something, but I am not really familiar with node code. It may be just swapping 2 lines or it needs more changes. But I don't know on top of my head and don't want to research this right now.

I can only encourage you to send us patch if you can.