Page MenuHome

Dope sheet getting cluttered while animating custom properties on a armature.
Closed, ArchivedPublic

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Worked: (optional)

Short description of error
This is not so much of a bug i presume but more of a unintended feature. Recently i've been using custom properties with drivers on shapekeys so they are faster to work with. However anything animated from custom properties displays keyframes on the dope sheet while in pose mode, this really clutters the whole timeline which makes it really hard to work with. Since i can't think of any way to "fix" it i would suggest either making it so when disabling a channel on the dope sheet keyframes are hidden or add a new option to hide keyframes for specific channels.

Exact steps for others to reproduce the error
Animating custom properties on the armature, in the pose mode.

Event Timeline

Alaska (Alaska) closed this task as Archived.May 29 2020, 11:33 PM
Alaska (Alaska) claimed this task.
Alaska (Alaska) added a subscriber: Alaska (Alaska).

Thanks for the report, but please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug