System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Worked: (optional)
Short description of error
I have an OSL shader which returns a displacement based on the result of a trace() call (it it hits something, displacement is this, if it doesn't, displacement is that), but it doesn't seem to work. Bug report is for 2.82, but I get same behaviour in 2.83 and my own build of 2.90.
Other weird thing -- in attached blend file, if you put a displacement of (0,0,1) in the "else" clause, the entire plane displaces upward, not just in the green part.
(and for the record, material displacement is set to "displacement only", renderer is Cycles/CPU with experimental feature set, and plane has a subd modifier set to simple/adaptive.)
Exact steps for others to reproduce the error
Open attached blend file, red rectangle should be displaced up z-axis.