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Viewport Render Animation
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Description

Cpu 9900k 2080ti Win10
Blender 2.82a

Rendering with Viewport Render Animation make the colors look different in a bad way.
But Rendering with Viewport Render Image is all good.

Open the file and Render with Viewport Render Image and after render a frame with Viewport Render Animation.
And you will see a clear difference.

Event Timeline

Here I put a much evident example from our animation.

When doing a viewport render animation the output bit depth is used to determine if the color management needs to happen on the fly or done by the color management settings when viewing the result. Could you check if you output to openexr that the issue is gone. If that is the case it is by design to improve the rendering speed.

So we have an option to decide the output bit depth? or is fixed to be different in rendering an image and an rendering animation for Viewport?

And not to mention that this is not the final rendering, is just a good way to preview your animation before final rendering because is render much more faster (if you choose openexr will be slower actually and yes is still look different) .

Rendering the final animation with Ctrl+f12 will be much more slower because of all the objects that use higher Subsurf in render.
For example in our animation example. A final rendering is take around 90 seconds. While the preview rendering just few seconds.

So what is the point to have this option called "Viewport Render Animation" if is not give a fast same result as you see in viewport?