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Seeing Unwanted pixels when mesh passes through an image.
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.4703

Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: rB211b6c29f771
Worked: version: 2.82.0

Short description of error
Seeing unwanted pixels after adding a UV sphere and a reference image.

Exact steps for others to reproduce the error

  1. Added any reference image to the 3D Viewport.
  2. Added a UV sphere to the 3D Viewport.
  3. Changed the location of the UV sphere so as it passes through the image.

4.You get unwanted pixels around the sphere and some pixels being removed from it.

Event Timeline

This comment was removed by Dhruvesh Surolia (Dhruv).
Ankit Meel (ankitm) changed the task status from Needs Triage to Needs Information from User.Jun 6 2020, 8:00 AM
Philipp Oeser (lichtwerk) closed this task as Archived.Jul 6 2020, 9:53 AM
Philipp Oeser (lichtwerk) claimed this task.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.