Page MenuHome

Sculpt: voxel size visual edit very slow
Closed, ArchivedPublicBUG

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-06 14:18, hash: rBaed11c673efe
Worked: (newest version of Blender that worked as expected)

Short description of error
Shring grid to very small size, apply, then try to enlarge grid

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Jun 8 2020, 11:26 AM
Philipp Oeser (lichtwerk) changed the subtype of this task from "Report" to "Bug".

Can confirm.

Pablo Dobarro (pablodp606) closed this task as Archived.Jun 8 2020, 5:53 PM
Pablo Dobarro (pablodp606) claimed this task.

The edit voxel size operator changes the sensibility dynamically to affect the final mesh resolution in a consistent way instead of affecting the voxel size directly, so tweaks in slower voxel size values are more precise. If you want to jump directly to a completely different voxel size you can press Ctrl.

Vyacheslav (hitrpr) added a comment.EditedJun 8 2020, 10:26 PM

If you want to jump directly to a completely different voxel size you can press Ctrl.

Oh, hidden function.

  1. It will be nice to add it here, as tooltip
  2. Atm «more precise» at small levels means «insanely slow». And it forces me to use Ctrl and Shift, every time I want to sculpt head in real scale.


It should be relative to object`s dimensions at least, not to the scene.

If you want to jump directly to a completely different voxel size you can press Ctrl.

Oh, hidden function.

  1. It will be nice to add it here, as tooltip
  2. Atm «more precise» at small levels means «slower». But okay, it works better with zoom.

I think, it requires some more fine-tuning.